Category number: 53
Theme name: GK Shot Stopping
Type: technical
Phase: 6
Age: 5
Number of Players: 1
Duration: 15
Part: 1
Level: 1
Skill: goalkeeping
Skill2: handling
Skill3: finishing
Category custom Id: practice
26ahome

 

GK Shot Stopping | Technical (53-P1)

20 x 20 square (for younger age groups) with single goal, GK and coach to supply balls. Coach must work GK with a number of balls, with shots or throws side to side and centrally. Coach must also work GK high and low, ensuring variety is provided and GK is quick to feet with reactions after saves.
 
1GK1TO1a

 

Player Focus

Quick feet - Eyes on the ball - Bent legs when set - Strong Glove contact - Reactions
 

 

1GK1TO1b

 

P1: Cones to work quick feet

Cones added left, right and central for GK to perform quick feet through preparing for each shot

Touchtight Tips

GK must work on quick feet during this practice with the focus on reactions before and after save to prepare for the next ball. Depending on age and quality of player, coach can manipulate conditions to motivate individual to enjoy developing technique.
S - Space that GK has to work can be determined by the coach, with closer ball delivery giving GK less space to react
T - Time challenges for GKs can encourage speed of movement and reactions after saves especially, timed over cones could develop GK also
E - Cones for progressions adds quick feet element. Size of goal must be appropriate, and number of balls for GK very important and must be considered.
P - Individual player focus
Advanced  - More advanced players may be encouraged to progress this to holding onto the ball and distributing into a target area, e.g. goals 10/15 yards away. This could be determined by easing shots or throws into GK to work thus element. Coach can obviously increase difficulty of practice with distribution if shot stopping and quick feet are the focus.
 
 

 

Article Description Coach must work GK with a number of balls, with shots or throws side to side and centrally. Coach must also work GK high and low, ensuring variety is provided and GK is quick to feet with reactions after saves.
  • LEVEL 1

    Starter

    £0

     

    Free For All

    14 DAYSESSION PLANNER ACCESS

    • Opposed Practices
    • 2 and 3 Part Sessions
    • Match Analysis
    • Level 1 Animations
    • Formation (5 & 7 Side)
    • Free Ebook
    • Access to Newsletter
  • LEVEL 2

    Developing

    £3

    Billed Monthly

    All Level One +

    14 DAYSESSION PLANNER ACCESS

    • Skill Practices
    • Technical Practices
    • Small Sided Games
    • All Above Animated
    • 4 Part Sessions
    • Formations (9 a side)
    • Level 2 Analysis
  • LEVEL 3

    Aspiring

    £5

    Billed Monthly

    All Level Two +

    14 DAYSESSION PLANNER ACCESS

    • Wave Practices
    • Patterns Of Play
    • Functional Practices
    • Phase Of Play
    • Small Sided Games (8v8)
    • All Above Animated
    • Formations (11 a side)
    • Level 3 Analysis
  • LEVEL 4

    Advanced

    £7

    Billed Monthly

    All Level Three +
    • "10 - THE CREATOR"
    • Lead Sessions
    • Advanced Lead Sessions
    • 11 v 11 Practices
    • Tactical Solutions
    • All Above Animated
    • Additional Ebook of Choice
  • LEVEL 5

    Elite

    £295

    One Off Fee

    All Level Four +
    • LIFETIME MEMBERSHIP
    • Every Ebook Free
  • “10 – THE CREATOR”

    Session Planning

    £25

    Billed Annually

    Full Access
    • Plan Individual Practices
    • 1-4 Part Sessions
    • Export Content
    • PDF Session Plans
    • Print Material
    • Share Using Social Media
    • Save Unlimited Sessions
    • Detailed Practice Notes
    • Player Objective(s) Focus
    • Match Planner on the way!